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github.com/GameFoundry/B3DFramework
/ Free
Method
Free
Source/Engine/Utility/Allocators/B3DFrameAllocator.cpp:221–257 ·
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Source
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Callers
15
FreeAndDrain
Function · 0.45
TestGpuAllocatorDeferredDelete
Method · 0.45
TestTlsf_SingleAllocateFree
Method · 0.45
TestTlsf_NonOverlappingAlignedOffsets
Method · 0.45
TestTlsf_CoalesceAllOrders
Method · 0.45
TestTlsf_LargeAlignmentSplitsLeadingPadding
Method · 0.45
TestTlsf_HeapGrowthAndEmptyRelease
Method · 0.45
TestTlsf_RandomStressNoLeak
Method · 0.45
TestTlsf_Defrag_DrainsHighestHeap
Method · 0.45
TestTlsf_Defrag_SingleHeapWithinHeapCompaction
Method · 0.45
TestTlsf_Defrag_RespectsBudget
Method · 0.45
TestTlsf_Defrag_OnlySkipsUntrackedSlots
Method · 0.45
Calls
no outgoing calls
Tested by
15
FreeAndDrain
Function · 0.36
TestGpuAllocatorDeferredDelete
Method · 0.36
TestTlsf_SingleAllocateFree
Method · 0.36
TestTlsf_NonOverlappingAlignedOffsets
Method · 0.36
TestTlsf_CoalesceAllOrders
Method · 0.36
TestTlsf_LargeAlignmentSplitsLeadingPadding
Method · 0.36
TestTlsf_HeapGrowthAndEmptyRelease
Method · 0.36
TestTlsf_RandomStressNoLeak
Method · 0.36
TestTlsf_Defrag_DrainsHighestHeap
Method · 0.36
TestTlsf_Defrag_SingleHeapWithinHeapCompaction
Method · 0.36
TestTlsf_Defrag_RespectsBudget
Method · 0.36
TestTlsf_Defrag_OnlySkipsUntrackedSlots
Method · 0.36