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hub / github.com/GameFoundry/B3DFramework / OnDestroyed

Function OnDestroyed

Source/Engine/Core/Scene/B3DComponent.h:178–178  ·  view source on GitHub ↗

Called once just before the component is destroyed. Called regardless of the state the component is in. */

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Callers 3

UnregisterObjectMethod · 0.85
OnDestroyedMethod · 0.85
~GpuCommandBufferMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected