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hub / github.com/GameFoundry/B3DFramework / FixedUpdate

Function FixedUpdate

Source/Engine/Core/Scene/B3DComponent.h:95–95  ·  view source on GitHub ↗

* Called at fixed time intervals (e.g. 60 times per frame). Generally any physics-related functionality should * go in this method in order to ensure stability of calculations. Only called if the component is in Running * state. */

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Callers 2

FixedUpdateMethod · 0.85
B3DPhysics.hFile · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected