* Maps a block-compressed pixel format to the TextureCompress.bsl FORMAT variation index, the output texture format * (one packed block per texel: RG32U for 64-bit blocks, RGBA32U for 128-bit), whether the source must be fed as HDR * floating-point (BC6H) rather than normalized RGBA8, and a per-format band-height multiplier. * * @p tileSizeMultiplier scales the caller's maxTileSize ban
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