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hub / github.com/GameFoundry/B3DFramework / SaveImageAsEXR

Function SaveImageAsEXR

Source/Engine/Core/Image/B3DPixelUtility.cpp:1784–1842  ·  view source on GitHub ↗

Saves floating-point pixel data as an OpenEXR (.exr) HDR image via TinyEXR. Supports 1/3/4-channel float and half-float source formats; 2-channel (RG) sources are padded to RGB with B = 0. Channels are written as 32-bit float (no precision loss). Assumes the caller has already validated dimensions and the non-null path.

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Callers 1

SaveImageMethod · 0.85

Calls 8

SaveEXRFunction · 0.85
FreeEXRErrorMessageFunction · 0.85
GetColorAtMethod · 0.80
SetExtensionMethod · 0.80
GetWidthMethod · 0.45
GetHeightMethod · 0.45
ToStringMethod · 0.45
dataMethod · 0.45

Tested by

no test coverage detected