* Allows you to easily set up the following scene object hierarchy: * Root * SceneObject_0 [Components: None] * OptionalSceneObject_0_0_PrefabInstance (Optional child prefab instance) * SceneObject_1 [Components: None] * SceneObject_1_0 [Components: UnitTestComponentA] * OptionalSceneObject_1_1_PrefabInstance (Optional child prefab instance) * OptionalSceneObject_2 [Compo
source not stored for this graph (policy: none)
no outgoing calls