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github.com/GaijinEntertainment/daScript
/ resetFusionEngine
Function
resetFusionEngine
src/simulate/simulate_fusion.cpp:136–138 ·
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Source
from the content-addressed store, hash-verified
134
}
135
136
void resetFusionEngine() {
137
g_fusionEngine->reset();
138
}
139
140
void createFusionEngine() {
141
if ( !*g_fusionEngine ) {
Callers
nothing calls this directly
Calls
1
reset
Method · 0.45
Tested by
no test coverage detected