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hub / github.com/GaijinEntertainment/daScript / v_add_z

Function v_add_z

include/vecmath/dag_vecMath_common.h:73–73  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

71VECTORCALL VECMATH_FINLINE vec4f v_add_x(vec4f a, float x) { return v_perm_ayzw(a, v_add_x(a, v_set_x(x))); }
72VECTORCALL VECMATH_FINLINE vec4f v_add_y(vec4f a, float y) { return v_perm_xbzw(a, v_add(a, v_splats(y))); }
73VECTORCALL VECMATH_FINLINE vec4f v_add_z(vec4f a, float z) { return v_perm_xycw(a, v_add(a, v_splats(z))); }
74VECTORCALL VECMATH_FINLINE vec4f v_add_w(vec4f a, float w) { return v_perm_xyzd(a, v_add(a, v_splats(w))); }
75
76VECTORCALL VECMATH_FINLINE vec4f v_cmp_le(vec4f a, vec4f b) { return v_cmp_ge(b, a); }

Callers

nothing calls this directly

Calls 3

v_perm_xycwFunction · 0.70
v_addFunction · 0.70
v_splatsFunction · 0.70

Tested by

no test coverage detected