| 2 | #include "net/minecraft/core/System.h" |
| 3 | |
| 4 | void C4JThreadImpl::Run() { |
| 5 | this->m_startTime = System::processTimeInMilliSecs(); |
| 6 | this->m_hasStarted = true; |
| 7 | this->m_isRunning = true; |
| 8 | nn::os::StartThread(m_thread); |
| 9 | } |
| 10 | |
| 11 | bool C4JThreadImpl::isRunning() { |
| 12 | return this->m_isRunning; |