↓ 3 callersFunctionDxgiFormatToHlslTypeFor given format of render target or vertex attribute, returns intended HLSL type, e.g.: DXGI_FORMAT_R8G8B8A8_UNORM -> float4 DXGI_FORMAT_R32G32_UINT
source/radeon_gpu_analyzer_backend/autogen/be_shadersource_dx12.cpp:335