| 203 | } |
| 204 | |
| 205 | void InitMaterial(material_t& material) { |
| 206 | material.name = ""; |
| 207 | material.ambient_texname = ""; |
| 208 | material.diffuse_texname = ""; |
| 209 | material.specular_texname = ""; |
| 210 | material.normal_texname = ""; |
| 211 | for (int i = 0; i < 3; i ++) { |
| 212 | material.ambient[i] = 0.f; |
| 213 | material.diffuse[i] = 0.f; |
| 214 | material.specular[i] = 0.f; |
| 215 | material.transmittance[i] = 0.f; |
| 216 | material.emission[i] = 0.f; |
| 217 | } |
| 218 | material.illum = 0; |
| 219 | material.dissolve = 1.f; |
| 220 | material.shininess = 1.f; |
| 221 | material.ior = 1.f; |
| 222 | material.unknown_parameter.clear(); |
| 223 | } |
| 224 | |
| 225 | static bool |
| 226 | exportFaceGroupToShape( |