| 87 | } |
| 88 | |
| 89 | static const char* AlgorithmToStr(D3D12MA::POOL_FLAGS algorithm) |
| 90 | { |
| 91 | switch (algorithm) |
| 92 | { |
| 93 | case D3D12MA::POOL_FLAG_ALGORITHM_LINEAR: |
| 94 | return "Linear"; |
| 95 | case 0: |
| 96 | return "TLSF"; |
| 97 | default: |
| 98 | assert(0); |
| 99 | return ""; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | static const char* VirtualAlgorithmToStr(D3D12MA::VIRTUAL_BLOCK_FLAGS algorithm) |
| 104 | { |
no outgoing calls
no test coverage detected