| 112 | |
| 113 | #if !GODOT_MONO_DECOMP_DISABLED |
| 114 | class GDREConfigSetting_CSharpForceLanguageVersion : public GDREConfigSetting { |
| 115 | GDSOFTCLASS(GDREConfigSetting_CSharpForceLanguageVersion, GDREConfigSetting); |
| 116 | |
| 117 | public: |
| 118 | GDREConfigSetting_CSharpForceLanguageVersion() : |
| 119 | GDREConfigSetting( |
| 120 | "CSharp/force_language_version", |
| 121 | "Force C# Language Level", |
| 122 | "By default, the C# language level is selected based on the default language level of the target framework of the module.\nThis setting forces the C# language level to be the specified value.", |
| 123 | 0, |
| 124 | false, |
| 125 | false) {} |
| 126 | |
| 127 | virtual bool has_special_value() const override { return true; } |
| 128 | virtual Dictionary get_list_of_possible_values() const override { |
| 129 | return GodotMonoDecompWrapper::get_language_versions(); |
| 130 | } |
| 131 | }; |
| 132 | #endif |
| 133 | |
| 134 | class GDREConfigSetting_TranslationExporter_LoadKeyHintFile : public GDREConfigSetting { |
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