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github.com/GAMMA-UMD/pygsound
/ functions
Functions
4,063 in github.com/GAMMA-UMD/pygsound
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Functions
4,063
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Types & classes
371
Function
UTF8String getExtension
Return a string representing the extension of this node's file name. * The extension is defined as the characters after the last period '.' * in
src/Om/Om Framework/om/fs/omFileSystemNode.h:93
Function
UTF8String getName
src/Om/Om Framework/om/fs/omFileSystemNode.h:78
Function
VectorND<Float32,3>
Convert this scalar to a 3D vector using the first 3 components.
src/Om/Om Framework/om/math/omSIMDScalarFloat32_4.h:346
Function
VectorND<Float32,4>
Convert this scalar to a 4D vector.
src/Om/Om Framework/om/math/omSIMDScalarFloat32_4.h:353
Function
VectorND<Size,2> getSize
Return a 2D vector indicating the (row count, column count) in this matrix.
src/Om/Om Framework/om/math/omMatrix.h:266
Method
VectorND<T,2>
Convert this swizzle permutation to a vector.
src/Om/Om Framework/om/math/omVector2D.h:885
Function
VectorND<T,2> abs
src/Om/Om Framework/om/math/omVector2D.h:671
Function
VectorND<T,2> ceiling
src/Om/Om Framework/om/math/omVector2D.h:713
Function
VectorND<T,2> floor
src/Om/Om Framework/om/math/omVector2D.h:703
Function
VectorND<T,2> getCenter
Return the center of the bounding box.
src/Om/Om Framework/om/math/omAABB2D.h:216
Function
VectorND<T,2> getDiagonal
Return the diagonal vector of this matrix.
src/Om/Om Framework/om/math/omMatrix2D.h:273
Function
VectorND<T,2> getDiagonal
Return the vector from the minimum coordinate to the maximum.
src/Om/Om Framework/om/math/omAABB2D.h:202
Function
VectorND<T,2> getRow
Get the row at the specified index in the matrix.
src/Om/Om Framework/om/math/omMatrix2D.h:223
Function
VectorND<T,2> getSize
Return a vector indicating the axial distances between the minimum and maximum coordinate.
src/Om/Om Framework/om/math/omAABB2D.h:195
Function
VectorND<T,2> max
src/Om/Om Framework/om/math/omVector2D.h:692
Function
VectorND<T,2> midpoint
src/Om/Om Framework/om/math/omVector2D.h:660
Function
VectorND<T,2> min
src/Om/Om Framework/om/math/omVector2D.h:681
Function
VectorND<T,2> mod
src/Om/Om Framework/om/math/omVector2D.h:723
Function
VectorND<T,2> operator *
src/Om/Om Framework/om/math/omVector2D.h:604
Function
VectorND<T,2> operator *
Multiply a vector/point by this matrix and return the result.
src/Om/Om Framework/om/math/omMatrix2D.h:460
Function
VectorND<T,2> operator +
src/Om/Om Framework/om/math/omVector2D.h:584
Function
VectorND<T,2> operator -
src/Om/Om Framework/om/math/omVector2D.h:594
Function
VectorND<T,2> operator /
src/Om/Om Framework/om/math/omVector2D.h:614
Function
VectorND<T,2> perp
src/Om/Om Framework/om/math/omVector2D.h:650
Method
VectorND<T,3>
Convert this swizzle permutation to a vector.
src/Om/Om Framework/om/math/omVector3D.h:1149
Method
VectorND<T,3>
Convert this swizzle permutation to a vector.
src/Om/Om Framework/om/math/omVector3D.h:1265
Method
VectorND<T,3>
Convert this swizzle permutation to a vector.
src/Om/Om Framework/om/math/omVector3D.h:1381
Method
VectorND<T,3>
Convert this swizzle permutation to a vector.
src/Om/Om Framework/om/math/omVector3D.h:1497
Function
VectorND<T,3> abs
src/Om/Om Framework/om/math/omVector3D.h:856
Function
VectorND<T,3> barycentric
src/Om/Om Framework/om/math/omVector3D.h:943
Function
VectorND<T,3> ceiling
src/Om/Om Framework/om/math/omVector3D.h:900
Function
VectorND<T,3> cross
src/Om/Om Framework/om/math/omVector3D.h:832
Function
VectorND<T,3> eulerXYZ
src/Om/Om Framework/om/math/omMatrix3D.h:936
Function
VectorND<T,3> eulerXZY
src/Om/Om Framework/om/math/omMatrix3D.h:956
Function
VectorND<T,3> eulerYXZ
src/Om/Om Framework/om/math/omMatrix3D.h:976
Function
VectorND<T,3> eulerYZX
src/Om/Om Framework/om/math/omMatrix3D.h:996
Function
VectorND<T,3> eulerZXY
src/Om/Om Framework/om/math/omMatrix3D.h:1016
Function
VectorND<T,3> eulerZYX
src/Om/Om Framework/om/math/omMatrix3D.h:1036
Function
VectorND<T,3> floor
src/Om/Om Framework/om/math/omVector3D.h:890
Function
VectorND<T,3> getAxis
Return the normalized axis of rotation for this quaternion.
src/Om/Om Framework/om/math/omQuaternion.h:389
Function
VectorND<T,3> getCenter
Return the center of the bounding box.
src/Om/Om Framework/om/math/omAABB3D.h:245
Function
VectorND<T,3> getDiagonal
Return the diagonal vector of this matrix.
src/Om/Om Framework/om/math/omMatrix3D.h:506
Function
VectorND<T,3> getDiagonal
Return the vector from the minimum coordinate to the maximum.
src/Om/Om Framework/om/math/omAABB3D.h:231
Function
VectorND<T,3> getPositionAt
src/Om/Om Framework/om/math/omRay3D.h:95
Function
VectorND<T,3> getProjection
Return the projection of the given point onto the plane.
src/Om/Om Framework/om/math/omPlane3D.h:122
Function
VectorND<T,3> getProjectionNormalized
Return the projection of the given point onto the plane. * The plane is assumed to have a normal vector of unit length. This * results in a signi
src/Om/Om Framework/om/math/omPlane3D.h:135
Function
VectorND<T,3> getReflection
Get the reflection of a point over the plane.
src/Om/Om Framework/om/math/omPlane3D.h:170
Function
VectorND<T,3> getReflectionNormalized
Get the reflection of a point over the plane. * The plane is assumed to have a normal vector of unit length. This * results in a significantly fa
src/Om/Om Framework/om/math/omPlane3D.h:183
Function
VectorND<T,3> getRow
Get the row at the specified index in the matrix.
src/Om/Om Framework/om/math/omMatrix3D.h:423
Function
VectorND<T,3> getSize
Return a vector indicating the axial distances between the minimum and maximum coordinate.
src/Om/Om Framework/om/math/omAABB3D.h:224
Function
VectorND<T,3> getVectorProjection
Return the projection of the given point onto the plane.
src/Om/Om Framework/om/math/omPlane3D.h:146
Function
VectorND<T,3> getVectorProjectionNormalized
Return the projection of the given point onto the plane. * The plane is assumed to have a normal vector of unit length. This * results in a signi
src/Om/Om Framework/om/math/omPlane3D.h:159
Function
VectorND<T,3> getVectorReflection
Return the specular reflection of a vector off the plane.
src/Om/Om Framework/om/math/omPlane3D.h:194
Function
VectorND<T,3> getVectorReflectionNormalized
Return the specular reflection of a vector off the plane, if the plane has a unit normal vector. * The plane is assumed to have a normal vector of uni
src/Om/Om Framework/om/math/omPlane3D.h:207
Function
VectorND<T,3> max
src/Om/Om Framework/om/math/omVector3D.h:878
Function
VectorND<T,3> midpoint
src/Om/Om Framework/om/math/omVector3D.h:844
Function
VectorND<T,3> min
src/Om/Om Framework/om/math/omVector3D.h:866
Function
VectorND<T,3> mod
src/Om/Om Framework/om/math/omVector3D.h:910
Function
VectorND<T,3> operator *
Multiply a vector/point by this matrix and return the result.
src/Om/Om Framework/om/math/omMatrix3D.h:695
Function
VectorND<T,3> operator *
src/Om/Om Framework/om/math/omVector3D.h:791
Function
VectorND<T,3> operator *
Transform the specified vector to world space with this transformation.
src/Om/Om Framework/om/math/omTransform3D.h:335
Function
VectorND<T,3> operator +
src/Om/Om Framework/om/math/omVector3D.h:771
Function
VectorND<T,3> operator -
src/Om/Om Framework/om/math/omVector3D.h:781
Function
VectorND<T,3> operator /
src/Om/Om Framework/om/math/omVector3D.h:801
Function
VectorND<T,3> rotateToLocal
Rotate the specified vector to object space. * This method does not perform any translation or scaling on the * input point. This function is ide
src/Om/Om Framework/om/math/omTransform3D.h:206
Function
VectorND<T,3> rotateToWorld
Rotate the specified vector to world space. * This method does not perform any translation or scaling on the * input point. This function is idea
src/Om/Om Framework/om/math/omTransform3D.h:310
Function
VectorND<T,3> scaleToLocal
Scale a vector to object space.
src/Om/Om Framework/om/math/omTransform3D.h:213
Function
VectorND<T,3> scaleToWorld
Scale a vector to world space.
src/Om/Om Framework/om/math/omTransform3D.h:317
Function
VectorND<T,3> transformToLocal
src/Om/Om Framework/om/math/omTransform3D.h:132
Function
VectorND<T,3> transformToWorld
Transform the specified scalar value to world space. * This will perform any scaling necessary to satisfy the transformation. */
src/Om/Om Framework/om/math/omTransform3D.h:227
Function
VectorND<T,4> abs
src/Om/Om Framework/om/math/omVector4D.h:948
Function
VectorND<T,4> ceiling
src/Om/Om Framework/om/math/omVector4D.h:994
Function
VectorND<T,4> floor
src/Om/Om Framework/om/math/omVector4D.h:984
Function
VectorND<T,4> getDiagonal
Return the diagonal vector of this matrix.
src/Om/Om Framework/om/math/omMatrix4D.h:427
Function
VectorND<T,4> getRow
Get the row at the specified index in the matrix.
src/Om/Om Framework/om/math/omMatrix4D.h:342
Function
VectorND<T,4> max
src/Om/Om Framework/om/math/omVector4D.h:971
Function
VectorND<T,4> midpoint
src/Om/Om Framework/om/math/omVector4D.h:935
Function
VectorND<T,4> min
src/Om/Om Framework/om/math/omVector4D.h:958
Function
VectorND<T,4> mod
src/Om/Om Framework/om/math/omVector4D.h:1004
Function
VectorND<T,4> operator *
src/Om/Om Framework/om/math/omMatrix4D.h:659
Function
VectorND<T,4> operator *
src/Om/Om Framework/om/math/omVector4D.h:894
Function
VectorND<T,4> operator +
src/Om/Om Framework/om/math/omVector4D.h:874
Function
VectorND<T,4> operator -
src/Om/Om Framework/om/math/omVector4D.h:884
Function
VectorND<T,4> operator /
src/Om/Om Framework/om/math/omVector4D.h:904
Function
VectorND<T,numColumns> operator *
src/Om/Om Framework/om/math/omMatrixND.h:653
Function
VectorND<T,numRows> operator *
Multiply a vector/point by this matrix and return the result.
src/Om/Om Framework/om/math/omMatrixND.h:413
Method
VoxelTree
src/GSound/gsound/gsSoundMeshPreprocessor.cpp:127
Method
WorldSpaceEdge
src/GSound/gsound/gsSoundPropagator.cpp:224
Method
Y
src/Om/Om Framework/om/math/omSphericalHarmonics.h:3233
Method
__init__
(self, name, sourcedir='')
setup.py:18
Function
abs
src/Om/Om Framework/om/math/omArrayMath.h:1367
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:395
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:437
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:510
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:622
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:778
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:987
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:1258
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:1600
Method
accumulate
Multiply-accumulate the spherical harmonic expansion for the given 3D normalized cartesian vector and weight.
src/Om/Om Framework/om/math/omSphericalHarmonics.h:2022
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