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/
github.com/FrictionalGames/HPL1Engine
/ SetWrapT
Method
SetWrapT
sources/impl/SDLTexture.cpp:507–523 ·
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Source
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Callers
14
iLight3D
Method · 0.80
SetFalloffMap
Method · 0.80
SetTexture
Method · 0.80
LoadFromFile
Method · 0.80
CreateAttenuation
Method · 0.80
FlushToTexture
Method · 0.80
cRenderer2D
Method · 0.80
iMaterial_Fallback01_BaseLight
Method · 0.80
iMaterial_Fallback02_BaseLight
Method · 0.80
cRendererPostEffects
Method · 0.80
iMaterial_BaseLight
Method · 0.80
cRenderer3D
Method · 0.80
Calls
2
GetGLTextureTargetEnum
Method · 0.80
size
Method · 0.80
Tested by
1
cSimpleUpdate
Method · 0.64