MCPcopy Create free account
hub / github.com/FrictionalGames/HPL1Engine / SetJointControllerPropertyFloat

Function SetJointControllerPropertyFloat

sources/game/ScriptFuncs.cpp:970–987  ·  view source on GitHub ↗

* Sets if a joint controller is active or not. * \param asJointName The joint name * \param asCtrlName The controller name * \param asProperty Property to change, can be "DestValue" * \param afValue Value to set it to. **/

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers

nothing calls this directly

Calls 7

WarningFunction · 0.85
GetPhysicsWorldMethod · 0.80
c_strMethod · 0.80
GetControllerMethod · 0.80
SetDestValueMethod · 0.80
GetJointMethod · 0.45
GetWorld3DMethod · 0.45

Tested by

no test coverage detected