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hub / github.com/FrictionalGames/HPL1Engine / SetJointControllerActive

Function SetJointControllerActive

sources/game/ScriptFuncs.cpp:923–936  ·  view source on GitHub ↗

* Sets if a joint controller is active or not. * \param asJointName The joint name * \param asCtrlName The controller name * \param abActive If the controller is to be active or not. **/

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Callers

nothing calls this directly

Calls 7

WarningFunction · 0.85
GetPhysicsWorldMethod · 0.80
c_strMethod · 0.80
GetControllerMethod · 0.80
GetJointMethod · 0.45
GetWorld3DMethod · 0.45
SetActiveMethod · 0.45

Tested by

no test coverage detected