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hub / github.com/FrictionalGames/HPL1Engine / FadeOutSoundEntity

Function FadeOutSoundEntity

sources/game/ScriptFuncs.cpp:814–824  ·  view source on GitHub ↗

* Stop a sound entity fading it * \param asName The entity name * \param afSpeed Volume decrease per second. **/

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Callers

nothing calls this directly

Calls 5

WarningFunction · 0.85
c_strMethod · 0.80
GetSoundEntityMethod · 0.45
GetWorld3DMethod · 0.45
FadeOutMethod · 0.45

Tested by

no test coverage detected