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hub / github.com/FrictionalGames/HPL1Engine / FadeLight3D

Function FadeLight3D

sources/game/ScriptFuncs.cpp:561–574  ·  view source on GitHub ↗

* Fades a sound to a color and a radius * \param asName The name of the light * \param afR The red channel to fade to. * \param afG The green channel to fade to. * \param afB The blue channel to fade to. * \param afA The alpha channel to fade to. * \param afRadius The radius to fade to. * \param afTime The amount of seconds the fade should last. **/

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Callers

nothing calls this directly

Calls 8

WarningFunction · 0.85
cColorClass · 0.85
c_strMethod · 0.80
FadeToMethod · 0.80
UpdateLightMethod · 0.80
GetLightMethod · 0.45
GetWorld3DMethod · 0.45
SetVisibleMethod · 0.45

Tested by

no test coverage detected