| 19 | } |
| 20 | |
| 21 | bool AuthSession::MakeOffline(QString offline_playername) |
| 22 | { |
| 23 | if (status != PlayableOffline && status != PlayableOnline) { |
| 24 | return false; |
| 25 | } |
| 26 | session = "-"; |
| 27 | access_token = "0"; |
| 28 | player_name = offline_playername; |
| 29 | status = PlayableOffline; |
| 30 | return true; |
| 31 | } |
| 32 | |
| 33 | void AuthSession::MakeDemo(QString name, QString u) |
| 34 | { |