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Functions19,634 in github.com/FreeFalcon/freefalcon-central

↓ 4 callersMethodAddAllToView
src/ui/src/general/c3dview.cpp:394
↓ 4 callersMethodAddObj
src/campaign/camplib/objectiv.cpp:117
↓ 4 callersFunctionAddObjectToSim
src/sim/simlib/simobj.cpp:123
↓ 4 callersMethodAddSession
src/vu2/src/vusessn.cpp:3194
↓ 4 callersFunctionAddToTokenList
src/tools/bexpand/bexpand.cpp:164
↓ 4 callersMethodAddTurbulenceVp
Cobra - RED - Apply the 2D turbulence to a view port
src/sim/cockpit/cpmanager.cpp:6376
↓ 4 callersMethodAddWindow
src/ui95/chandler.cpp:378
↓ 4 callersFunctionAddtoEventList
src/ui/src/common/events.cpp:47
↓ 4 callersFunctionAiMakeCommandMsg
src/sim/digi/wingorder.cpp:644
↓ 4 callersMethodAim120ASECRadius
src/sim/fcc/fccmain.cpp:1658
↓ 4 callersFunctionAssignField
The hard work of assigning stuff to a field. converts the value to the right format (int, char, float string etc) and assigns it to the right element
src/sim/simlib/datafile.cpp:17
↓ 4 callersFunctionAwardDevices
ID is the control which needs devices, Medal is which medal(so we know what kind of devices to use) Number is how times it has been awarded
src/ui/src/logbook/ui_lgbk.cpp:1190
↓ 4 callersFunctionBestRepairFeature
src/campaign/camplib/objectiv.cpp:3031
↓ 4 callersMethodBlit
VITAL NOTE: it is VERY important that all the source bitand destination parameters are within the DESTINATION source checking is provided... DESTINATI
src/ui95/imagersc.cpp:1729
↓ 4 callersMethodBuildOverlay
src/ui95_ext/cthreat.cpp:112
↓ 4 callersMethodBumpViewLeft
/ Slew view left/right by keypress /POV. 0 to stop /
src/sim/siminput/mouselook.cpp:91
↓ 4 callersMethodBumpViewUp
/ Slew view up/down by keypress / POV. 0 to stop /
src/sim/siminput/mouselook.cpp:83
↓ 4 callersMethodByteWidth
src/tools/fontmunge/fontres.h:62
↓ 4 callersMethodCalculateStandRateTurnToPt
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
src/sim/feature/atcbrain.cpp:3478
↓ 4 callersFunctionCampaignAutoSave
src/ui/src/winmain.cpp:1385
↓ 4 callersMethodCampaignEnemyGroundExperience
src/falclib/include/playerop.h:315
↓ 4 callersMethodCanDetectObject
////////////////////////////////////////////////////////////////////////// Is the signal strong enough to detect and not occluded by terrain? /
src/sim/rwr/detect.cpp:124
↓ 4 callersFunctionCheckCombat
src/campaign/campupd/tactics.cpp:192
↓ 4 callersFunctionCheckDelButtons
src/ui/src/dogfight/dogfight.cpp:737
↓ 4 callersFunctionCheckHeaderStatus
This will return the lowest status of the features this header is dependent on
src/campaign/camplib/ptdata.cpp:178
↓ 4 callersMethodCheckID
src/ui/src/f4config.cpp:16
↓ 4 callersFunctionCheckLosses
src/campaign/campupd/tactics.cpp:164
↓ 4 callersFunctionCheckNewDay
src/campaign/campupd/campaign.cpp:3098
↓ 4 callersFunctionCheckOdds
src/campaign/campupd/tactics.cpp:262
↓ 4 callersFunctionCheckOwned
src/campaign/campupd/tactics.cpp:220
↓ 4 callersFunctionCheckPointGlobal
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
src/campaign/camplib/atcbrain.cpp:4899
↓ 4 callersFunctionCheckRetreating
src/campaign/campupd/tactics.cpp:206
↓ 4 callersFunctionCheckRole
src/campaign/campupd/tactics.cpp:273
↓ 4 callersFunctionCheckTeam
src/campaign/campupd/tactics.cpp:90
↓ 4 callersFunctionCheckThreatWarn
src/sim/cockpit/cblights.cpp:498
↓ 4 callersFunctionCheckUnitType
src/campaign/campupd/tactics.cpp:101
↓ 4 callersFunctionChooseBullseye
src/campaign/campupd/campaign.cpp:2129
↓ 4 callersMethodChooseTactic
src/campaign/camptask/flight.cpp:1643
↓ 4 callersMethodCleanup
src/acmi/src/acmihash.cpp:29
↓ 4 callersMethodCleanup
src/ui95/csoundrc.cpp:106
↓ 4 callersMethodCleanup
src/ui95/cwindow.cpp:253
↓ 4 callersMethodCleanup
src/graphics/maptools/composetiles/idlist.cpp:38
↓ 4 callersMethodCleanup
src/graphics/bsplib/palbank.cpp:42
↓ 4 callersFunctionCleanupPersistantList
src/campaign/camplib/persist.cpp:440
↓ 4 callersFunctionCleanupTacticalEngagementUI
src/ui/src/campaign/campaign.cpp:2177
↓ 4 callersMethodClear
FIXME
src/graphics/texture/tex.cpp:1379
↓ 4 callersMethodClearBuffers
src/graphics/3dlib/context.cpp:344
↓ 4 callersMethodClearCameras
src/vu2/src/vusessn.cpp:1868
↓ 4 callersMethodClearCaution
src/sim/faults/caution.cpp:72
↓ 4 callersMethodClearDirty
src/vu2/src/vusessn.cpp:970
↓ 4 callersMethodClearOverlay
src/ui95/csclbmp.cpp:136
↓ 4 callersMethodClearQ
src/ui/src/cmusic.cpp:323
↓ 4 callersFunctionCloneWPList
src/campaign/camplib/campwp.cpp:812
↓ 4 callersFunctionComAPIBWEnterState
src/comms/capi.c:435
↓ 4 callersFunctionComAPICreateGroup
src/comms/tcp.c:2469
↓ 4 callersFunctionComAPISendDummy
src/comms/capi.c:97
↓ 4 callersMethodCommando
src/campaign/include/unit.h:445
↓ 4 callersMethodCompare
src/vu2/src/vusessn.cpp:452
↓ 4 callersMethodComposeRoundRot
Copy a round area from the source image's BACK buffer to the this images's BACK buffer while rotating the image "angle" radians clockwise. The startS
src/graphics/ddstuff/imagebuf.cpp:988
↓ 4 callersMethodCompoundTransform
src/graphics/bsplib/statestack.cpp:298
↓ 4 callersFunctionCompress16BitImage
src/tools/ui_tools/delta.c:375
↓ 4 callersFunctionCos
src/graphics/include/fmath.h:24
↓ 4 callersMethodCreate
src/ui/src/campaign/cstores.cpp:27
↓ 4 callersFunctionCreateCallToAWACS
src/falclib/msgsrc/radiochattermsg.cpp:744
↓ 4 callersFunctionCreateCallToPlane
src/falclib/msgsrc/radiochattermsg.cpp:979
↓ 4 callersFunctionCreateDrawable
This is the function that actually creates the visual object, and does all of the linking necessary for airbases and bridges. NOTE: This can only be c
src/sim/otwdrive/addobj.cpp:167
↓ 4 callersFunctionCreateOccupationMap
src/ui/src/campaign/cpselect.cpp:245
↓ 4 callersMethodCurRippleCount
void SetRippleCount (int newVal); {rippleCount = newVal;}; // MLR 4/3/2004 - int RippleCount(void) {return rippleCount;};
src/sim/include/sms.h:356
↓ 4 callersMethodDX2D_AddBi
This function add a 2 vertex element to the vertex buffers and sorting list... WARNING Does not check for Visibility, call DX2D_GetVisibility() or DX
src/graphics/dxengine/dx2dengine.cpp:714
↓ 4 callersMethodDX2D_GetVisibility
This function returns the visibility for an objects of a certain radius in a certain Pos WARNING This function stores the calculated position for fol
src/graphics/dxengine/dx2dengine.cpp:368
↓ 4 callersFunctionDebugValidation
src/sim/airframe/trig.cpp:35
↓ 4 callersMethodDecState
src/sim/cockpit/cphsi.cpp:135
↓ 4 callersMethodDecreaseBrightness
src/sim/displays/mfd.cpp:971
↓ 4 callersMethodDecrementMissileCount
src/campaign/include/navunit.h:226
↓ 4 callersFunctionDeleteElement
src/graphics/maptools/mapcount/mapcount.cpp:556
↓ 4 callersFunctionDeleteHashTable
src/graphics/maptools/mapcount/mapcount.cpp:432
↓ 4 callersFunctionDeltaImage
src/tools/ui_tools/delta.c:341
↓ 4 callersMethodDetach
src/campaign/camplib/listadt.cpp:147
↓ 4 callersMethodDetectVs
src/campaign/camptool/camptask/flight.cpp:3223
↓ 4 callersFunctionDirectVoiceSetVolume
src/voicecomunication/voice.cpp:640
↓ 4 callersMethodDisplay
src/sim/displays/hud.cpp:392
↓ 4 callersMethodDisposeWayPoints
src/campaign/camplib/unit.cpp:4921
↓ 4 callersMethodDrawBlip
src/graphics/renderer/gmradar.cpp:496
↓ 4 callersMethodDrawObject
This Function just Transformates the Object and pass it to the VB Manager for later Drawing The 'CameraSpace' flag is used for child items from an und
src/graphics/dxengine/dxengine.cpp:1285
↓ 4 callersFunctionEngageParent
src/campaign/campupd/update.cpp:723
↓ 4 callersMethodEngineTrail
src/sim/airframe/atmos.cpp:266
↓ 4 callersMethodEnterMode
src/falclib/dispcfg.cpp:205
↓ 4 callersMethodExec
** Name: HeliMMDynamics ** Description: ** Runs the functions calculating the dynamic math model functions ** for helicopter flight. */
src/sim/helo/helimm.cpp:1261
↓ 4 callersMethodExec
src/sim/displays/sms.cpp:1613
↓ 4 callersMethodExecPfl
src/sim/icp/icpfack.cpp:72
↓ 4 callersFunctionF4SetVolume
Use audio function * AudioSetVolume */ Volume is in dBs (-10000 -> 0)
src/falcsnd/fsound.cpp:720
↓ 4 callersFunctionF4StartCallbackStream
src/falcsnd/fsound.cpp:629
↓ 4 callersFunctionF4StartStream
Is this merely a play channel call for a sound in a stream? * handle1 = AudioStream( "c:\\msdev\\compdata\\stream.wav", -1 ); */
src/falcsnd/fsound.cpp:577
↓ 4 callersFunctionF4StreamPlayed
src/falcsnd/fsound.cpp:687
↓ 4 callersMethodFTperBLOCK
src/graphics/include/tlevel.h:66
↓ 4 callersMethodFadeOut_Stop
src/ui/src/cmusic.cpp:232
↓ 4 callersMethodFilteringOn
src/falclib/include/playerop.h:123
↓ 4 callersMethodFindAbortPt
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
src/campaign/camplib/atcbrain.cpp:5388
↓ 4 callersFunctionFindBestLocation
This finds the predetermined location closest to the request mission location
src/campaign/camptask/atm.cpp:2470
↓ 4 callersFunctionFindBestLocation
This finds the predetermined location closest to the request mission location
src/campaign/camptool/camptask/atm.cpp:2466
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