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Functions19,634 in github.com/FreeFalcon/freefalcon-central

↓ 9 callersFunctionexch_char
src/graphics/bspbuild/mgif.cpp:32
↓ 9 callersFunctionfixup_unit
src/ui/src/common/units.cpp:2158
↓ 9 callersMethodget_vu_id
src/ui/src/taceng/tac_victory_conditions.cpp:175
↓ 9 callersFunctionhash_destroy
src/codelib/resources/reslib/src/resmgr.c:6860
↓ 9 callersFunctionhuft_free
src/codelib/resources/reslib/src/inflate.c:671
↓ 9 callersMethodset_team
src/ui/src/taceng/tac_victory_conditions.cpp:229
↓ 9 callersFunctionshow_help
src/codelib/resources/reslib/src/test.c:250
↓ 8 callersMethodASFillNode
Our User's extend function calls this to update our data structure. Required arguments are: node: which neighbor we're filling cost: how much it
src/campaign/camplib/asearch.cpp:421
↓ 8 callersMethodAddIconToList
src/ui95_ext/cicons.cpp:291
↓ 8 callersMethodAddTurbulence
COBAR - RED -This function adds a turbulence pixel offset to a Vertex[4]
src/sim/cockpit/cpmanager.cpp:6366
↓ 8 callersMethodApplyStateBlock
src/graphics/3dlib/context.cpp:2041
↓ 8 callersMethodArtillerySite
src/campaign/include/objectiv.h:274
↓ 8 callersMethodBuildElements
src/campaign/camplib/unit.cpp:4961
↓ 8 callersFunctionCanItIdentify
2002-02-11 HELPER BY S.G. Will return true if it can identify the target
src/campaign/camptask/flight.cpp:1849
↓ 8 callersFunctionCanItIdentify
2002-02-11 HELPER BY S.G. Will return true if it can identify the target
src/campaign/camptool/camptask/flight.cpp:1744
↓ 8 callersMethodCheckPlayerStatus
Checks and sets player status of this entity (i.e: is there one or more players attached to this?)
src/campaign/campupd/gamemgr.cpp:113
↓ 8 callersFunctionCheckRange
src/campaign/campupd/tactics.cpp:112
↓ 8 callersFunctionCheckSpecial
src/campaign/campupd/tactics.cpp:284
↓ 8 callersMethodCleanup
src/sim/cockpit/kneeboard.cpp:61
↓ 8 callersMethodCleanup
src/graphics/utils/loader.cpp:91
↓ 8 callersMethodClearICPFlag
src/sim/include/icp.h:513
↓ 8 callersMethodClearStrings
src/sim/icp/icpmiscfuncs.cpp:487
↓ 8 callersFunctionCloneWPToList
src/campaign/camplib/campwp.cpp:784
↓ 8 callersFunctionComIPHostIDGet
sfr: converts this function now gets a random ID instead of the local IP hopefully, this will be random enough
src/comms/udp.c:883
↓ 8 callersMethodCombat
src/campaign/include/unit.h:461
↓ 8 callersMethodDecode
src/vu2/src/vu_nat.cpp:14
↓ 8 callersFunctionDecryptBuffer
src/ui/src/campaign/general.cpp:2788
↓ 8 callersMethodDefaultAAMode
src/sim/radar/state.cpp:1219
↓ 8 callersMethodDefaultAGMode
src/sim/radar/state.cpp:1308
↓ 8 callersFunctionDeleteAFile
src/ui/src/campaign/general.cpp:3245
↓ 8 callersMethodDispatch
src/sim/cockpit/cpmanager.cpp:4590
↓ 8 callersFunctionDisplayUnit
src/campaign/camptool/display.cpp:520
↓ 8 callersMethodDropControl
src/ui95/chandler.cpp:2074
↓ 8 callersMethodEntityType
src/vu2/include/vuentity.h:295
↓ 8 callersMethodExtlOff
src/sim/include/aircrft.h:243
↓ 8 callersFunctionF4SessionUpdateMemberList
src/ui/src/fsession.cpp:328
↓ 8 callersMethodFeatureCollision
** Name: FeatureCollision ** Description: ** Check to see if the we've collided with any features. ** Gross level check is objective bubble follwed by
src/sim/simlib/simmover.cpp:1221
↓ 8 callersFunctionFindAircraftTarget
src/sim/siminput/wingcmds.cpp:730
↓ 8 callersMethodFindCampaignPlayer
src/ui/src/comms/cpcomms.cpp:22
↓ 8 callersFunctionFindMissionInBriefing
src/ui/src/common/missions.cpp:341
↓ 8 callersFunctionFindNearbyAirbase
src/campaign/camplib/find.cpp:1029
↓ 8 callersMethodGameId
src/vu2/src/vusessn.cpp:2915
↓ 8 callersMethodGet3dTrackIR
src/falclib/include/playerop.h:340
↓ 8 callersMethodGetACCount
Returns # of pilots in flight (including players)
src/campaign/camptask/flight.cpp:4973
↓ 8 callersMethodGetAGBRippleInterval
src/sim/include/sms.h:432
↓ 8 callersMethodGetAWACSFlight
src/campaign/camptask/flight.cpp:4225
↓ 8 callersMethodGetAirbase
--------------------------------------------------------------- NavigationSystem::GetAirbase ---------------------------------------------------------
src/sim/navaids/navsystem.cpp:2298
↓ 8 callersMethodGetAt
Maybe better access methods for a class variable?
src/graphics/renderer/render3d.cpp:117
↓ 8 callersMethodGetBullseyeSimLocation
src/campaign/campupd/cmpclass.cpp:1938
↓ 8 callersMethodGetCreationIter
src/campaign/include/cmpclass.h:283
↓ 8 callersMethodGetCurrentState
src/sim/include/button.h:161
↓ 8 callersMethodGetDEDSwitch
src/sim/displays/hud.cpp:837
↓ 8 callersMethodGetDomain
src/sim/navaids/navsystem.cpp:1190
↓ 8 callersFunctionGetEntityName
src/campaign/campui/brief.cpp:1211
↓ 8 callersMethodGetFOVLevel
RV - Biker - FOV data from missile FMs
src/sim/include/missile.h:325
↓ 8 callersMethodGetFeatureValue
src/ui95_ext/cfeature.h:193
↓ 8 callersFunctionGetFirstEntity
src/campaign/camplib/campbase.cpp:834
↓ 8 callersFunctionGetFlightStatusID
src/ui/src/common/missions.cpp:72
↓ 8 callersMethodGetGLimit
src/sim/displays/lantirn.cpp:419
↓ 8 callersMethodGetGroundActionType
int OnOffensive(void) { return offensiveLoss; }
src/campaign/include/team.h:466
↓ 8 callersMethodGetGun
src/sim/displays/sms.cpp:291
↓ 8 callersMethodGetHRange
src/ui95/cpanner.h:91
↓ 8 callersMethodGetICPSecondaryMode
src/sim/include/icp.h:613
↓ 8 callersMethodGetImageData
src/graphics/maptools/composetiles/tilelist.cpp:117
↓ 8 callersMethodGetInstrumentLight
src/sim/include/aircrft.h:147
↓ 8 callersMethodGetInteriorLight
src/sim/include/aircrft.h:143
↓ 8 callersMethodGetLightDirection
Return the unit vector TOWARD the light source (Remember, X is north, Y is east, and Z is down)
src/graphics/weather/tod.cpp:550
↓ 8 callersFunctionGetMovementCost
Movement cost is the 'virtual cost'- How many times longer it'll take us to go one map sector than if we went there directly via road. This should tak
src/campaign/camplib/path.cpp:309
↓ 8 callersMethodGetNTextureSet
src/graphics/include/drawbsp.h:79
↓ 8 callersFunctionGetNextEntity
src/campaign/camplib/campbase.cpp:854
↓ 8 callersFunctionGetPlaneListID
src/ui/src/dogfight/dogfight.cpp:1559
↓ 8 callersFunctionGetPriority
src/campaign/camptask/brigade.cpp:942
↓ 8 callersFunctionGetPriority
src/campaign/camptool/camptask/brigade.cpp:952
↓ 8 callersMethodGetRayHit
\ ** Determine if a line segment (origin + vector) intersects bounding box ** for the BSP. ** Return TRUE if so and the collision point. ** Algo from
src/graphics/objects/drawbsp.cpp:341
↓ 8 callersMethodGetRelX
src/ui95/cbase.h:249
↓ 8 callersMethodGetSwitch
src/sim/include/simmover.h:171
↓ 8 callersFunctionGetTacticPriority
src/campaign/campupd/tactics.cpp:305
↓ 8 callersMethodGetText
src/ui95/ceditbox.cpp:651
↓ 8 callersMethodGetUHFSrc
--------------------------------------------------------------- NavigationSystem::GetUHFSrc ----------------------------------------------------------
src/sim/navaids/navsystem.cpp:2278
↓ 8 callersMethodGetUnitAltitude
void SetUnitAltitude (int alt) { SetPosition(XPos(),YPos(),-1.0F * (float)alt); MakeCampBaseDirty (DIRTY_ALTITUDE, SEND_SOON); }
src/campaign/include/unit.h:543
↓ 8 callersMethodGetUnitFuelNeed
src/campaign/camptask/brigade.cpp:1270
↓ 8 callersMethodGetUnitRoleScore
Score for air/ground roles
src/campaign/camplib/unit.cpp:4992
↓ 8 callersMethodGetUnitSquadronID
src/campaign/include/unit.h:774
↓ 8 callersMethodGetUnitSupplyNeed
src/campaign/camptask/brigade.cpp:1254
↓ 8 callersFunctionGetVerticalClipFlags
src/graphics/include/render3d.h:193
↓ 8 callersMethodGetWPTargetBuilding
src/campaign/include/campwp.h:216
↓ 8 callersMethodGetWPalt
src/sim/include/hdigi.h:129
↓ 8 callersFunctionGetWeaponFireRate
src/falclib/weapon.cpp:96
↓ 8 callersMethodGetWeaponId
src/sim/simlib/simweapn.cpp:383
↓ 8 callersMethodHeight
src/tools/ui_tools/fontres.cpp:172
↓ 8 callersMethodINSOff
src/sim/include/aircrft.h:275
↓ 8 callersMethodInList
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
src/campaign/camplib/atcbrain.cpp:3898
↓ 8 callersFunctionInitButton
src/ui/src/setup/soundtab.cpp:34
↓ 8 callersFunctionInitDebug
src/tools/mono/debuggr.cpp:855
↓ 8 callersMethodInitialize
src/ui/src/logbook/logbook.cpp:88
↓ 8 callersMethodInvulnerableOn
src/falclib/include/rules.h:139
↓ 8 callersMethodIsBrigade
src/falclib/include/falcent.h:268
↓ 8 callersMethodIsFiring
src/sim/include/simbase.h:221
↓ 8 callersMethodIsGroup
src/vu2/src/vusessn.cpp:3129
↓ 8 callersMethodIsNavMasterMode
src/sim/include/fcc.h:327
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