| 80 | } |
| 81 | |
| 82 | void Matrix4D::setToUnity() |
| 83 | { |
| 84 | dMtrx4D[0][0] = 1.0; |
| 85 | dMtrx4D[0][1] = 0.0; |
| 86 | dMtrx4D[0][2] = 0.0; |
| 87 | dMtrx4D[0][3] = 0.0; |
| 88 | dMtrx4D[1][0] = 0.0; |
| 89 | dMtrx4D[1][1] = 1.0; |
| 90 | dMtrx4D[1][2] = 0.0; |
| 91 | dMtrx4D[1][3] = 0.0; |
| 92 | dMtrx4D[2][0] = 0.0; |
| 93 | dMtrx4D[2][1] = 0.0; |
| 94 | dMtrx4D[2][2] = 1.0; |
| 95 | dMtrx4D[2][3] = 0.0; |
| 96 | dMtrx4D[3][0] = 0.0; |
| 97 | dMtrx4D[3][1] = 0.0; |
| 98 | dMtrx4D[3][2] = 0.0; |
| 99 | dMtrx4D[3][3] = 1.0; |
| 100 | } |
| 101 | |
| 102 | bool Matrix4D::isUnity() const |
| 103 | { |
no outgoing calls
no test coverage detected