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hub / github.com/Force67/prosperity / resolveSampledRT

Function resolveSampledRT

delta/gpu/vk_render.cpp:982–1007  ·  view source on GitHub ↗

Resolve a sampled texture address to the live RT image that backs it (the resource model's "the page table collects all overlappers" lookup). The game cycles/aliases RT addresses (double-buffered room layers, a pool of scene buffers), so a composite often samples an address that does not exactly match the RT base it was rendered into. We gather every RT whose footprint touches the sampled region's

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Callers 2

drawRecompFunction · 0.85
drawFunction · 0.85

Calls 2

rtByteSizeWHFunction · 0.85
findMethod · 0.45

Tested by

no test coverage detected