| 272 | } |
| 273 | |
| 274 | ShaderGraphValue ShaderGraphValue::GetY() const |
| 275 | { |
| 276 | switch (Type) |
| 277 | { |
| 278 | case VariantType::Float2: |
| 279 | case VariantType::Float3: |
| 280 | case VariantType::Float4: |
| 281 | case VariantType::Double2: |
| 282 | case VariantType::Double3: |
| 283 | case VariantType::Double4: |
| 284 | return ShaderGraphValue(VariantType::Types::Float, Value + _subs[1]); |
| 285 | default: |
| 286 | return Zero; |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | ShaderGraphValue ShaderGraphValue::GetZ() const |
| 291 | { |
no test coverage detected