| 132 | } |
| 133 | |
| 134 | void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value) |
| 135 | { |
| 136 | switch (node->TypeID) |
| 137 | { |
| 138 | // Add, Subtract, Multiply, Divide, Modulo |
| 139 | case 1: |
| 140 | case 2: |
| 141 | case 3: |
| 142 | case 4: |
| 143 | case 5: |
| 144 | { |
| 145 | Box* b1 = node->GetBox(0); |
| 146 | Box* b2 = node->GetBox(1); |
| 147 | Value v1 = tryGetValue(b1, 0, Value::Zero); |
| 148 | Value v2 = tryGetValue(b2, 1, Value::Zero); |
| 149 | if (SanitizeMathValue(v1, node, b1, &value)) |
| 150 | break; |
| 151 | if (b1->HasConnection()) |
| 152 | v2 = v2.Cast(v1.Type); |
| 153 | else |
| 154 | v1 = v1.Cast(v2.Type); |
| 155 | Char op = '?'; |
| 156 | switch (node->TypeID) |
| 157 | { |
| 158 | case 1: |
| 159 | op = '+'; |
| 160 | break; |
| 161 | case 2: |
| 162 | op = '-'; |
| 163 | break; |
| 164 | case 3: |
| 165 | op = '*'; |
| 166 | break; |
| 167 | case 4: |
| 168 | op = '%'; |
| 169 | break; |
| 170 | case 5: |
| 171 | { |
| 172 | op = '/'; |
| 173 | if (v2.IsZero()) |
| 174 | { |
| 175 | OnError(node, b2, TEXT("Cannot divide by zero!")); |
| 176 | v2 = Value::One; |
| 177 | } |
| 178 | break; |
| 179 | } |
| 180 | default: |
| 181 | break; |
| 182 | } |
| 183 | value = writeOperation2(node, v1, v2, op); |
| 184 | break; |
| 185 | } |
| 186 | // Absolute Value, Ceil, Cosine, Floor, Normalize, Round, Saturate, Sine, Sqrt, Tangent |
| 187 | case 7: |
| 188 | case 8: |
| 189 | case 9: |
| 190 | case 10: |
| 191 | case 12: |
nothing calls this directly
no test coverage detected