| 158 | #include "Engine/Debug/DebugDraw.h" |
| 159 | |
| 160 | void VideoPlayer::OnDebugDrawSelected() |
| 161 | { |
| 162 | // Draw influence range |
| 163 | if (_isSpatial) |
| 164 | DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(_transform.Translation, _minDistance), Color::CornflowerBlue, 0, true); |
| 165 | Actor::OnDebugDrawSelected(); |
| 166 | } |
| 167 | #endif |
| 168 | |
| 169 | bool VideoPlayer::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) |
nothing calls this directly
no test coverage detected