| 431 | #endif |
| 432 | |
| 433 | void TextRender::OnLayerChanged() |
| 434 | { |
| 435 | if (_sceneRenderingKey != -1) |
| 436 | GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer); |
| 437 | } |
| 438 | |
| 439 | bool TextRender::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) |
| 440 | { |
nothing calls this directly
no test coverage detected