| 184 | } |
| 185 | |
| 186 | void SpriteRender::OnLayerChanged() |
| 187 | { |
| 188 | if (_sceneRenderingKey != -1) |
| 189 | GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer); |
| 190 | } |
| 191 | |
| 192 | void SpriteRender::OnEndPlay() |
| 193 | { |
nothing calls this directly
no test coverage detected