| 213 | } |
| 214 | |
| 215 | void SpriteRender::OnDisable() |
| 216 | { |
| 217 | GetSceneRendering()->RemoveActor(this, _sceneRenderingKey); |
| 218 | |
| 219 | // Base |
| 220 | Actor::OnDisable(); |
| 221 | } |
| 222 | |
| 223 | void SpriteRender::OnTransformChanged() |
| 224 | { |
nothing calls this directly
no test coverage detected