| 2669 | } |
| 2670 | |
| 2671 | void TerrainPatch::OnPhysicsSceneChanged(PhysicsScene* previous) |
| 2672 | { |
| 2673 | PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _physicsActor, true); |
| 2674 | void* scene = _terrain->GetPhysicsScene()->GetPhysicsScene(); |
| 2675 | PhysicsBackend::AddSceneActor(scene, _physicsActor); |
| 2676 | } |
nothing calls this directly
no test coverage detected