| 1391 | } |
| 1392 | |
| 1393 | bool TerrainPatch::ModifyHeightMap(const float* samples, const Int2& modifiedOffset, const Int2& modifiedSize) |
| 1394 | { |
| 1395 | // Validate input samples range |
| 1396 | TerrainDataUpdateInfo info(this); |
| 1397 | if (samples == nullptr) |
| 1398 | { |
| 1399 | LOG(Warning, "Missing heightmap samples data."); |
| 1400 | return true; |
| 1401 | } |
| 1402 | if (modifiedOffset.X < 0 || modifiedOffset.Y < 0 || |
| 1403 | modifiedSize.X <= 0 || modifiedSize.Y <= 0 || |
| 1404 | modifiedOffset.X + modifiedSize.X > info.HeightmapSize || |
| 1405 | modifiedOffset.Y + modifiedSize.Y > info.HeightmapSize) |
| 1406 | { |
| 1407 | LOG(Warning, "Invalid heightmap samples range."); |
| 1408 | return true; |
| 1409 | } |
| 1410 | PROFILE_CPU_NAMED("Terrain.ModifyHeightMap"); |
| 1411 | PROFILE_MEM(LevelTerrain); |
| 1412 | |
| 1413 | // Check if has no heightmap |
| 1414 | if (Heightmap == nullptr) |
| 1415 | { |
| 1416 | // Initialize with flat heightmap data |
| 1417 | if (InitializeHeightMap()) |
| 1418 | { |
| 1419 | LOG(Error, "Failed to initialize patch heightmap for modification."); |
| 1420 | return true; |
| 1421 | } |
| 1422 | } |
| 1423 | |
| 1424 | // Get the current data to modify it |
| 1425 | float* heightMap = GetHeightmapData(); |
| 1426 | if (samples == heightMap) |
| 1427 | { |
| 1428 | LOG(Warning, "Updating terrain with its own data. Oh god xD"); |
| 1429 | } |
| 1430 | |
| 1431 | // Modify heightmap data |
| 1432 | { |
| 1433 | PROFILE_CPU_NAMED("Terrain.WrtieCache"); |
| 1434 | for (int32 z = 0; z < modifiedSize.Y; z++) |
| 1435 | { |
| 1436 | // TODO: use batches row mem copy |
| 1437 | |
| 1438 | for (int32 x = 0; x < modifiedSize.X; x++) |
| 1439 | { |
| 1440 | heightMap[(z + modifiedOffset.Y) * info.HeightmapSize + (x + modifiedOffset.X)] = samples[z * modifiedSize.X + x]; |
| 1441 | } |
| 1442 | } |
| 1443 | } |
| 1444 | |
| 1445 | // Process heightmap to get per-patch height normalization values |
| 1446 | float chunkOffsets[Terrain::ChunksCount]; |
| 1447 | float chunkHeights[Terrain::ChunksCount]; |
| 1448 | CalculateHeightmapRange(_terrain, info, heightMap, chunkOffsets, chunkHeights); |
| 1449 | // TODO: maybe calculate chunk ranges for only modified chunks |
| 1450 | const bool wasHeightRangeChanged = Math::NotNearEqual(_yOffset, info.PatchOffset) || Math::NotNearEqual(_yHeight, info.PatchHeight); |
nothing calls this directly
no test coverage detected