| 976 | } |
| 977 | |
| 978 | void Terrain::EndPlay() |
| 979 | { |
| 980 | for (int32 pathIndex = 0; pathIndex < _patches.Count(); pathIndex++) |
| 981 | { |
| 982 | const auto patch = _patches[pathIndex]; |
| 983 | if (patch->HasCollision()) |
| 984 | { |
| 985 | patch->DestroyCollision(); |
| 986 | } |
| 987 | } |
| 988 | |
| 989 | // Base |
| 990 | Actor::EndPlay(); |
| 991 | } |
nothing calls this directly
no test coverage detected