| 743 | } |
| 744 | |
| 745 | void Terrain::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) |
| 746 | { |
| 747 | PROFILE_MEM(LevelTerrain); |
| 748 | |
| 749 | // Base |
| 750 | Actor::Deserialize(stream, modifier); |
| 751 | |
| 752 | auto member = stream.FindMember("LODBias"); |
| 753 | if (member != stream.MemberEnd() && member->value.IsInt()) |
| 754 | { |
| 755 | SetLODBias(member->value.GetInt()); |
| 756 | } |
| 757 | |
| 758 | member = stream.FindMember("ForcedLOD"); |
| 759 | if (member != stream.MemberEnd() && member->value.IsInt()) |
| 760 | { |
| 761 | SetForcedLOD(member->value.GetInt()); |
| 762 | } |
| 763 | |
| 764 | member = stream.FindMember("CollisionLOD"); |
| 765 | if (member != stream.MemberEnd() && member->value.IsInt()) |
| 766 | { |
| 767 | SetCollisionLOD(member->value.GetInt()); |
| 768 | } |
| 769 | |
| 770 | DESERIALIZE_MEMBER(LODDistribution, _lodDistribution); |
| 771 | DESERIALIZE_MEMBER(ScaleInLightmap, _scaleInLightmap); |
| 772 | DESERIALIZE_MEMBER(BoundsExtent, _boundsExtent); |
| 773 | DESERIALIZE_MEMBER(PhysicalMaterials, _physicalMaterials); |
| 774 | DESERIALIZE(Material); |
| 775 | DESERIALIZE(DrawModes); |
| 776 | |
| 777 | member = stream.FindMember("LODCount"); |
| 778 | if (member != stream.MemberEnd() && member->value.IsInt()) |
| 779 | { |
| 780 | _lodCount = member->value.GetInt(); |
| 781 | } |
| 782 | |
| 783 | member = stream.FindMember("ChunkSize"); |
| 784 | if (member != stream.MemberEnd() && member->value.IsInt()) |
| 785 | { |
| 786 | _chunkSize = member->value.GetInt(); |
| 787 | } |
| 788 | |
| 789 | member = stream.FindMember("Patches"); |
| 790 | if (member != stream.MemberEnd() && member->value.IsArray()) |
| 791 | { |
| 792 | auto& patchesData = member->value; |
| 793 | const auto patchesCount = (int32)patchesData.Size(); |
| 794 | |
| 795 | // Update patches if collection size is different |
| 796 | if (patchesCount != _patches.Count()) |
| 797 | { |
| 798 | _patches.ClearDelete(); |
| 799 | |
| 800 | for (int32 i = 0; i < patchesCount; i++) |
| 801 | { |
| 802 | auto patch = ::New<TerrainPatch>(); |