| 59 | } |
| 60 | |
| 61 | void Terrain::CacheNeighbors() |
| 62 | { |
| 63 | PROFILE_CPU(); |
| 64 | for (int32 pathIndex = 0; pathIndex < _patches.Count(); pathIndex++) |
| 65 | { |
| 66 | const auto patch = _patches[pathIndex]; |
| 67 | for (int32 chunkIndex = 0; chunkIndex < Terrain::ChunksCount; chunkIndex++) |
| 68 | { |
| 69 | patch->Chunks[chunkIndex].CacheNeighbors(); |
| 70 | } |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void Terrain::UpdateLayerBits() |
| 75 | { |