| 51 | } |
| 52 | |
| 53 | void ShaderProcessing::Parser::init() |
| 54 | { |
| 55 | // Init text processing tokens for hlsl language |
| 56 | text.Setup_HLSL(); |
| 57 | |
| 58 | // Init shader functions readers |
| 59 | _childReaders.Add(New<ConstantBufferReader>()); |
| 60 | _childReaders.Add(New<VertexShaderFunctionReader>()); |
| 61 | _childReaders.Add(New<HullShaderFunctionReader>()); |
| 62 | _childReaders.Add(New<DomainShaderFunctionReader>()); |
| 63 | _childReaders.Add(New<GeometryShaderFunctionReader>()); |
| 64 | _childReaders.Add(New<PixelShaderFunctionReader>()); |
| 65 | _childReaders.Add(New<ComputeShaderFunctionReader>()); |
| 66 | } |
| 67 | |
| 68 | bool ShaderProcessing::Parser::process() |
| 69 | { |
nothing calls this directly
no test coverage detected