Finds the object with the given ID. Searches registered scene objects and assets. Unique ID of the object. Type of the object. Whether or not to log warnings when objects aren't found. Found object or null if missing.
(ref Guid id, bool skipLog = false)
| 129 | /// <param name="skipLog">Whether or not to log warnings when objects aren't found.</param> |
| 130 | /// <returns>Found object or null if missing.</returns> |
| 131 | public static T Find<T>(ref Guid id, bool skipLog = false) where T : Object |
| 132 | { |
| 133 | return Internal_FindObject(ref id, typeof(T), skipLog) as T; |
| 134 | } |
| 135 | |
| 136 | /// <summary> |
| 137 | /// Finds the object with the given ID. Searches registered scene objects and assets. |
no outgoing calls
no test coverage detected