| 70 | void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderContextBatch& renderContextBatch); |
| 71 | |
| 72 | bool RendererService::Init() |
| 73 | { |
| 74 | PROFILE_MEM(Graphics); |
| 75 | |
| 76 | // Register passes |
| 77 | PassList.EnsureCapacity(64); |
| 78 | PassList.Add(GBufferPass::Instance()); |
| 79 | PassList.Add(ShadowsPass::Instance()); |
| 80 | PassList.Add(LightPass::Instance()); |
| 81 | PassList.Add(ForwardPass::Instance()); |
| 82 | PassList.Add(ReflectionsPass::Instance()); |
| 83 | PassList.Add(ScreenSpaceReflectionsPass::Instance()); |
| 84 | PassList.Add(AmbientOcclusionPass::Instance()); |
| 85 | PassList.Add(DepthOfFieldPass::Instance()); |
| 86 | PassList.Add(ColorGradingPass::Instance()); |
| 87 | PassList.Add(VolumetricFogPass::Instance()); |
| 88 | PassList.Add(EyeAdaptationPass::Instance()); |
| 89 | PassList.Add(PostProcessingPass::Instance()); |
| 90 | PassList.Add(MotionBlurPass::Instance()); |
| 91 | PassList.Add(MultiScaler::Instance()); |
| 92 | PassList.Add(BitonicSort::Instance()); |
| 93 | PassList.Add(FXAA::Instance()); |
| 94 | PassList.Add(TAA::Instance()); |
| 95 | PassList.Add(SMAA::Instance()); |
| 96 | PassList.Add(HistogramPass::Instance()); |
| 97 | PassList.Add(GlobalSignDistanceFieldPass::Instance()); |
| 98 | PassList.Add(GlobalSurfaceAtlasPass::Instance()); |
| 99 | PassList.Add(DynamicDiffuseGlobalIlluminationPass::Instance()); |
| 100 | #if USE_EDITOR |
| 101 | PassList.Add(QuadOverdrawPass::Instance()); |
| 102 | #endif |
| 103 | |
| 104 | // Skip when using Null renderer |
| 105 | if (GPUDevice::Instance->GetRendererType() == RendererType::Null) |
| 106 | { |
| 107 | return false; |
| 108 | } |
| 109 | |
| 110 | #if GPU_ENABLE_PRELOADING_RESOURCES |
| 111 | // Init child services |
| 112 | for (int32 i = 0; i < PassList.Count(); i++) |
| 113 | { |
| 114 | if (PassList[i]->Init()) |
| 115 | { |
| 116 | LOG(Fatal, "Cannot init {0}. Please see a log file for more info.", PassList[i]->ToString()); |
| 117 | return true; |
| 118 | } |
| 119 | } |
| 120 | #endif |
| 121 | |
| 122 | return false; |
| 123 | } |
| 124 | |
| 125 | void RendererService::Dispose() |
| 126 | { |
no test coverage detected