| 82 | } |
| 83 | |
| 84 | bool RenderLightData::CanRenderShadow(const RenderView& view) const |
| 85 | { |
| 86 | bool result = false; |
| 87 | switch (ShadowsMode) |
| 88 | { |
| 89 | case ShadowsCastingMode::StaticOnly: |
| 90 | result = view.IsOfflinePass; |
| 91 | break; |
| 92 | case ShadowsCastingMode::DynamicOnly: |
| 93 | result = !view.IsOfflinePass; |
| 94 | break; |
| 95 | case ShadowsCastingMode::All: |
| 96 | result = true; |
| 97 | break; |
| 98 | } |
| 99 | return result && ShadowsStrength > ZeroTolerance; |
| 100 | } |
| 101 | |
| 102 | void RenderDirectionalLightData::SetShaderData(ShaderLightData& data, bool useShadow) const |
| 103 | { |
no test coverage detected