| 32 | } |
| 33 | |
| 34 | bool MaterialComplexityMaterialShader::WrapperShader::IsReady() const |
| 35 | { |
| 36 | return MaterialAsset && MaterialAsset->IsReady(); |
| 37 | } |
| 38 | |
| 39 | bool MaterialComplexityMaterialShader::WrapperShader::CanUseInstancing(InstancingHandler& handler) const |
| 40 | { |
no outgoing calls
no test coverage detected