| 162 | } |
| 163 | |
| 164 | void ProfilerGPU::EndFrame() |
| 165 | { |
| 166 | if (_depth) |
| 167 | { |
| 168 | LOG(Warning, "GPU Profiler events start/end mismatch"); |
| 169 | } |
| 170 | |
| 171 | // Move frame |
| 172 | CurrentBuffer = (CurrentBuffer + 1) % PROFILER_GPU_EVENTS_FRAMES; |
| 173 | |
| 174 | // Prepare current frame buffer |
| 175 | auto& buffer = Buffers[CurrentBuffer]; |
| 176 | buffer.Clear(); |
| 177 | } |
| 178 | |
| 179 | bool ProfilerGPU::GetLastFrameData(float& drawTimeMs, float& presentTimeMs, RenderStatsData& statsData) |
| 180 | { |