| 318 | } |
| 319 | |
| 320 | bool Physics::SphereCastAll(const Vector3& center, const float radius, const Vector3& direction, Array<RayCastHit>& results, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 321 | { |
| 322 | CHECK_RETURN_DEBUG(direction.IsNormalized(), false); |
| 323 | return DefaultScene->SphereCastAll(center, radius, direction, results, maxDistance, layerMask, hitTriggers); |
| 324 | } |
| 325 | |
| 326 | bool Physics::CapsuleCast(const Vector3& center, const float radius, const float height, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 327 | { |
nothing calls this directly
no test coverage detected