| 282 | } |
| 283 | |
| 284 | bool Physics::RayCastAll(const Vector3& origin, const Vector3& direction, Array<RayCastHit>& results, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 285 | { |
| 286 | CHECK_RETURN_DEBUG(direction.IsNormalized(), false); |
| 287 | return DefaultScene->RayCastAll(origin, direction, results, maxDistance, layerMask, hitTriggers); |
| 288 | } |
| 289 | |
| 290 | bool Physics::BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 291 | { |
nothing calls this directly
no test coverage detected