| 342 | } |
| 343 | |
| 344 | bool Physics::ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 345 | { |
| 346 | CHECK_RETURN_DEBUG(direction.IsNormalized(), false); |
| 347 | return DefaultScene->ConvexCast(center, convexMesh, scale, direction, rotation, maxDistance, layerMask, hitTriggers); |
| 348 | } |
| 349 | |
| 350 | bool Physics::ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, RayCastHit& hitInfo, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 351 | { |
nothing calls this directly
no test coverage detected