| 336 | } |
| 337 | |
| 338 | bool Physics::CapsuleCastAll(const Vector3& center, const float radius, const float height, const Vector3& direction, Array<RayCastHit>& results, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 339 | { |
| 340 | CHECK_RETURN_DEBUG(direction.IsNormalized(), false); |
| 341 | return DefaultScene->CapsuleCastAll(center, radius, height, direction, results, rotation, maxDistance, layerMask, hitTriggers); |
| 342 | } |
| 343 | |
| 344 | bool Physics::ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 345 | { |
nothing calls this directly
no test coverage detected