| 288 | } |
| 289 | |
| 290 | bool Physics::BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 291 | { |
| 292 | CHECK_RETURN_DEBUG(direction.IsNormalized(), false); |
| 293 | return DefaultScene->BoxCast(center, halfExtents, direction, rotation, maxDistance, layerMask, hitTriggers); |
| 294 | } |
| 295 | |
| 296 | bool Physics::BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, RayCastHit& hitInfo, const Quaternion& rotation, const float maxDistance, uint32 layerMask, bool hitTriggers) |
| 297 | { |
nothing calls this directly
no test coverage detected