| 4651 | } |
| 4652 | |
| 4653 | void PhysicsBackend::RemoveCollider(PhysicsColliderActor* collider) |
| 4654 | { |
| 4655 | for (auto scene : Physics::Scenes) |
| 4656 | { |
| 4657 | auto scenePhysX = (ScenePhysX*)scene->GetPhysicsScene(); |
| 4658 | scenePhysX->RemoveColliders.Add(collider); |
| 4659 | } |
| 4660 | } |
| 4661 | |
| 4662 | void PhysicsBackend::RemoveJoint(Joint* joint) |
| 4663 | { |
nothing calls this directly
no test coverage detected