| 438 | } |
| 439 | |
| 440 | void Collider::OnStaticFlagsChanged() |
| 441 | { |
| 442 | PhysicsColliderActor::OnStaticFlagsChanged(); |
| 443 | |
| 444 | if (!_isTrigger && _isEnabled) |
| 445 | { |
| 446 | if (EnumHasAnyFlags(_staticFlags, StaticFlags::Navigation)) |
| 447 | GetScene()->Navigation.Actors.AddUnique(this); |
| 448 | else |
| 449 | GetScene()->Navigation.Actors.Remove(this); |
| 450 | } |
| 451 | } |
| 452 | |
| 453 | void Collider::OnPhysicsSceneChanged(PhysicsScene* previous) |
| 454 | { |
nothing calls this directly
no test coverage detected