| 148 | } |
| 149 | |
| 150 | Vector3 CharacterController::GetVelocity() const |
| 151 | { |
| 152 | return _controller ? PhysicsBackend::GetRigidDynamicActorLinearVelocity(PhysicsBackend::GetControllerRigidDynamicActor(_controller)) : Vector3::Zero; |
| 153 | } |
| 154 | |
| 155 | bool CharacterController::IsGrounded() const |
| 156 | { |