| 235 | } |
| 236 | |
| 237 | void RigidBody::WakeUp() const |
| 238 | { |
| 239 | if (_actor && GetEnableSimulation() && !GetIsKinematic() && IsActiveInHierarchy()) |
| 240 | PhysicsBackend::RigidDynamicActorWakeUp(_actor); |
| 241 | } |
| 242 | |
| 243 | void RigidBody::UpdateMass() |
| 244 | { |
nothing calls this directly
no test coverage detected